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Virginia Tech 17, Georgia Tech 10
|Close %||100.0%||STANDARD DOWNS|
|Field Position %||50.0%||34.9%||Success Rate||47.2%||36.4%|
|Close Success Rate||36.5%||34.9%||Success Rate||12.5%||31.8%|
|Close Success Rate||16.0%||41.5%||Turnover Pts||0.0||8.7|
|Close PPP||0.27||0.27||Turnover Pts Margin||+8.7||-8.7|
|Line Yards/carry||1.94||2.32||Q1 S&P||1.374||0.869|
|Close Success Rate||55.6%||24.0%|
|Close PPP||0.70||0.47||1st Down S&P||0.978||0.602|
|Close S&P||1.254||0.707||2nd Down S&P||0.907||0.906|
|SD/PD Sack Rate||9.1% / 0.0%||0.0% / 25.0%||3rd Down S&P||0.481||0.666|
|Projected Pt. Margin: Virginia Tech +11.8 | Actual Pt. Margin: Virginia Tech +7|
Virginia Tech beat Georgia Tech in the way that everybody tries to: Win in field position, prevent big plays, swarm in the passing game, and make them drive the length of the field, three yards at a time. The Hokies got just enough offense in the first half to get that done even though they still can't run the ball to save their collective life. I mean, just wretched running numbers; and while the passing game was pretty successful overall ... look at the passing downs numbers.
VT did a nice job of giving Logan Thomas easy throws on standard downs, but when things fell behind schedule, the drive was over. Easy throws are lovely, but they only really work if an opponent has any reason to fear the run. Georgia Tech realized it didn't in the second quarter, and that was just about the end of the Virginia Tech offense.